
It is a constant and unfortunate truth, that most of the
children I work with prefer video games to books. Books are low tech, they don’t talk back to
you, they aren’t wifi ready, and they’re usually non-competitive. So how do we make books as exciting for our
kids as a video game? We have to create
reading experiences that are interactive.
Whenever or whatever we are reading with our children, we should ask
questions, make predictions and laugh at the funny parts. The most effective way to do this is at the
turn of the page. Ask, “What’s going to
happen next?” “Why’d he do that?” “Will Pigeon share his hotdog?” Reading engagement happens in the brain; it’s
not visible and it’s not always innate.
We have to model our thinking for our kids, because good readers make
meaning as they read.

While we can talk with kids about any book, some books are
more interactive than others. Rhyming and
pattern books are perfect examples. I
love
Quick as a Cricket by Audrey Wood.
“I’m as quick as a cricket. I’m
as slow as a snail. I’m as small as an
ant.” Stop here. Don’t turn the page
yet. Say, “I’m as . . .” and let the kids predict the opposite and
the rhyming word – “I’m as big as a whale.”
Lift the flaps books are also excellent choices for little kids, like
Dear
Zoo by Rod Campbell. A child writes
a letter to the zoo asking for a pet. We
can predict what animal arrives based on the size of the box and the preceding
text.
My niece received a great book for Christmas, and it wasn’t
even from me. I gave her princess books,
but her Uncle Tom gave her Press Here by Herve Tullet. Each page has an instruction, like “Press the
yellow dot.” The next page shows the
effect of following that instruction – the yellow dot turns blue. Bella literally jumped up and down while I
was reading it to her, because she was so excited to see what would happen
next. Upon finishing, we had to immediately
start it again. Books written with
second person narration, like Mo Willems Don’t Let the Pigeon Drive the Bus
and If You Decide to Go to the Moon, also make kids think they are part
of the story.

For bigger kids, interactivity becomes more challenging, but
Choose Your Own Adventures have been around for ages. And kids still love them. The more high tech version is
The 39 Clues
series. Each book is written by a
different, famous author and each comes with 6 playing cards that help kids figure
out the clues. The website allows fans
of the books to search for clues along with the main characters, Amy and
Dan. Book series and author websites are
becoming part of social media, as authors ask fans for plot suggestions and
input on upcoming texts. I hope books
never become completely obsolete, but as the line between books and video games
narrows, we have to remember that reading is reading no matter the format.
Interactive Books
Quick as a Cricket by Audrey Wood
Pat the Bunny by Dorothy Kunhardt
Don’t Let the Pigeon
Drive the Bus by Mo Willems
If You Decide to go to the Moon by Faith Mcnulty
King Bidgood’s in the Bathtub by Audrey Wood
The Grouchy Ladybug by Eric Carle
Dear Zoo by Rod Campbell
Where is Baby’s Belly Button by Karen Katz
Where’s Spot by Eric Hill
Press Here by Herve Tullet
The Dinosaur
Museum by Sebastian
Quigley
Choose Your Own Adventure by R. A. Montgomery
The 39 Clues by Rick Riordan and others
The Amanda Project by Amanda Valentino (This is a Young
Adult series)
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